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In game storage
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Ryzan



Joined: 30 Sep 2013
Posts: 14

PostPosted: Thu Oct 17, 2013 4:32 pm    Post subject: In game storage Reply with quote

Alright after some chatter on the hm line with a few others I decided to post here on the topic. I am trying to think of how in game storage can really hurt our game as opposed to helping. With in game storage we would have a place to put adventuring gear for rp events where it wouldn't be appropriate to be armed and armored. I mean really how often do people meet to chit chat armed to the teeth? In SG its all they ever do. I would love to be able to hold rp events where people could leave their gear in storage lockers and come in proper attire, unarmed.

Thinking more on the subject I also think it would be great if the storage did allow you to back up your gear some. At top levels when people have acquired all the gear they want they don't really bother risking anything because its so hard to get that gear back when you start from nothing. It is human nature to try to hold on to the things we have. But if gear could be backed up it allows people to risk things with the knowledge that they wont be starting from square one. Then they have to start building their backup set again. Suddenly there is more turnover.

This could also be controlled by lockers with scaling price points based on levels and limited time rental. For example.. at level 40 you are renting a locker with a 1 month ig time fee of 150000 gold. You can pay forward for how ever many months you want. If you fail to renew before your time expires all gear you have stored is lost. This will make it so that people who take extended breaks always come back to empty storage and will need to start collecting again. It will give gold some more value as well.

Anyway I don't really see any downsides to it and think it could really help with rp and with incentivizing risk taking and more adventuring. Thoughts?
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beshaba



Joined: 02 Aug 2011
Posts: 55

PostPosted: Thu Oct 17, 2013 9:42 pm    Post subject: Reply with quote

I've been a supporter of the idea for a long time. After all, mages already have a form of item storage for their books, and all casters have a place to stockpile components. A naked mage can regain ground quickly with just those items; it seems strange not to extend a similar aid for everyone.
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hades



Joined: 01 Jul 2009
Posts: 656

PostPosted: Thu Oct 17, 2013 9:52 pm    Post subject: Reply with quote

I suppose the downside would be adding an extra pillow.

Suppose Lorath really wanted to stick it to Vethor. In the past if someone wanted to make the pk hurt as much as they could they'd not only die but loose all their gear.

Very few adventurers have no friends as well. How long does it take to bounce back from a punishingly bad death?

That being said, I personally like the idea of IG lockers. Even for 150k Gold could a coin smith hire a guard that could stop a level 40 character?

If people are going to increase their hoardings then there should be increased opportunity to snatch them.
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
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PostPosted: Thu Oct 17, 2013 9:59 pm    Post subject: Reply with quote

I think there's a bit of a mixed bag here; it's been raised before and some points are fairly well accepted (at least upstairs) but others are not. Eg/ there's a big difference between storage for items you have and backing up items you're still carrying around. The second option doesn't really support the approach to plot items we hand out that are usually intended to be temporary; in line with what Hades mentioned about limiting risk, which is always expected to be an element of adventuring or PK. I at least am a lot less opposed to the ability to stash any given item you have without carrying it around as well. It would have to come with costs & limitations (one item? three items? fifteen items?). Perhaps another option for tokens to be spent on, if it were implemented, since people seem to be looking for those? Get the gnomes to set up a storage bin Razz
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Ryzan



Joined: 30 Sep 2013
Posts: 14

PostPosted: Thu Oct 17, 2013 10:48 pm    Post subject: Reply with quote

Love the idea of making storage lockers able to be broken into. It would be sweet for thief types who don't mind being on everyones hit list if they are found out. Make them protected by the city guard types or something and if people want to stage an overt break in raid and get the bounties they will inevitably earn its all good. Put in back door possibilities for the stealthy thief type to get a chance at plundering a lockbox too. Would make for awesome rp possibilities imo.

I do not support token use though as we need more uses for gold. People will want to maintain a lockbox and a rental fee means a constant money sink and incentive to keep coin on hand. There are already a lot of perks to tokens and while I'm all for adding more I think we should give gold some more economic worth as well.
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hades



Joined: 01 Jul 2009
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PostPosted: Thu Oct 17, 2013 11:21 pm    Post subject: Reply with quote

Be honest though. What would your character the local bank at 150k gold if a good lockpick and a swift stab was all that was protecting it?
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Ryzan



Joined: 30 Sep 2013
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PostPosted: Thu Oct 17, 2013 11:31 pm    Post subject: Reply with quote

If I was making stuff like that accessible to force and the like I would boost some guards to compensate. It is a business and if all the high level adventurers are putting millions into the business to store their stuff they would want it well protected or nobody would use it. That being said no protection should be inviolate so if there are criminal types who have the cojones to try they should have a chance. It doesn't need to be a clean sweep. Say with subtlety approach you can only steal from a random locker or a numbered locker once an ig month. With brute force you can do 2 or 3 lockers but you get bountied and have to murder a bunch of guards giving goodly types a clean conscience when they destroy you.
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hades



Joined: 01 Jul 2009
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PostPosted: Thu Oct 17, 2013 11:45 pm    Post subject: Reply with quote

I don't really see anyone going around claiming city bounties anymore. So, seems like they are more of an inconvenience than a real risk. As for guards, just how strong would they have to be to give someone pause?

If qualtatoth's brother was contracted to defend shadow bank what would his price be?

If tharis's elven quarted started taking treasure deposits and approached ryzan to defend them upon pain of death what would that price be?
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Ryzan



Joined: 30 Sep 2013
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PostPosted: Thu Oct 17, 2013 11:59 pm    Post subject: Reply with quote

The reason city bounties have no weight is because they are largely accidental and even the hero types get them as often as the villain types. There is no explanation to them. If you had a separate bounty category for locker robbing I will guarantee you people will be hunting for the bastards who filched their goods and gathering friends to do it.

You wouldn't have epic level guards but you can get around that with mob style setups with large groups of guards who can overwhelm high level characters acting alone. Just have to think outside the box a little. Verbannon has suggested this type of mob before and even in the past this idea has been used to shut down high level characters who were trying to take down a city by themselves. The answer isn't always another uber character. Strength in numbers and a defensible location makes a difference.
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Nienne
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PostPosted: Fri Oct 18, 2013 12:05 am    Post subject: Reply with quote

That's why we don't tend to physically code in the capacity to do this - code is limited and doesn't account for other factors (eg/ being mobbed by sheer numbers; being noticed or not). I'd say this is better left the same as other storage facilities in game such as banks - break ins are possible with avatar assistance. Has been done and will certainly be done again, but automated code just doesn't cut it for fair representation or risk factor.
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Ryzan



Joined: 30 Sep 2013
Posts: 14

PostPosted: Fri Oct 18, 2013 12:10 am    Post subject: Reply with quote

That works too Smile
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Verbannon



Joined: 30 Sep 2013
Posts: 398

PostPosted: Fri Oct 18, 2013 12:27 am    Post subject: Reply with quote

I do have an opinion here and that, well when a player feels they are in PK danger or planning a PK that they'll just go ahead and bank all of their rare avatar items. On the other hand it can be more then annoying but devastatingly frustrating to lose a plot important avatar item while in a dungeon.

So I don't know if this is possible but I would recommend finding a way to put a 'rare' or 'plot' item property on plot items so that if they are in the vault and a player gets PKed, that banked item will appear on their corpse anyway.

Also as for security in city public vaults and such, being able to pay for a small army of guards and a plethora of traps is cool. But I think for HMs the idea of 'private' vaults will be more enjoyable.

Your typical epic level hero might have his own private castle manned by guards and in the dungeon past a small maze of traps and vicious beasts he managed to capture. Your typical epic hero might also have a black dragon chained to protect his vault that any thief will have to somehow get through. Only to find the vault is empty not knowing that the epic hero actually just keeps everything stuffed in his mattress.

The possibilities there are huge.
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Nienne
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PostPosted: Fri Oct 18, 2013 1:40 am    Post subject: Reply with quote

Probably easier to just disallow avatar/plot items from being put in the vault in the first place, easier to explain than having it magically appear on their corpse. Banker - "that looks too shiney/dangerous/valuable to put in here, keep it to yourself" or something similar.

If we sorted out some system to flag said items, that would certainly resolve the issue; I have no problem with banking a few repeat accessible items to spare gear-dependent classes the pain of trying to re-equip while naked. A melee without a weapon is far more helpless than a mage who can rock up with a book and bag and still win at life, after all.
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Verbannon



Joined: 30 Sep 2013
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PostPosted: Fri Oct 18, 2013 5:20 pm    Post subject: Reply with quote

One other thing. Doesn't this make the 'super bonded' property some of the items have less valuable? I mean the property that guarantees that when you resurrect that the item is with you.
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myrkul



Joined: 19 Dec 2009
Posts: 279

PostPosted: Sat Oct 19, 2013 12:02 am    Post subject: Reply with quote

Ryzan wrote:
The reason city bounties have no weight is because they are largely accidental and even the hero types get them as often as the villain types.


The reason bounties have no weight is b/c players are not bloodthirsty/greedy enough to collect them Smile

The old school way of bounties was that if you PK'd (attack 3x or kill) another player who was was more than 5 levels different from you, you would get a Law Bounty that was worth 1000 x level (if I remember right) gold.

And people would love to collect law bounties b/c it was easy gold and you could PK without repercussion! The other way to get a bounty was by filing a personal bounty with the Assassins guild. So high levels that bullied a low level with a lot of gold could still end up on the receiving end of justice!! Smile

I wounder if bounties paid gold tokens for HM, silver tokens 20-30, copper under 20 if people would go collect bounties!! Smile

-- oh yeah lockers would be awesome if you could steal from people!!
-- Maybe there could be a upkeep cost to store gear. Or you get your
stuff pawned Smile
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