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Octothorpic Updates

 
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Octothorpe
Immortal


Joined: 10 Jul 2008
Posts: 358
Location: below the 9 on your phone

PostPosted: Fri Jan 27, 2017 5:03 am    Post subject: Octothorpic Updates Reply with quote

I thought I had my own thread of stuff I've done or been doing, but I couldn't find it.

I've fixed the issue with Geonslu where she was fleeing immediately after being stabbed. I've ported over the empowered spellcaster bonus from the obsidian gem to the emerald gem. That makes the emerald gem good for both casters and melee classes. Due to my deep-seated weirdness, I've removed Xeryl and the obsidian gem from the game. I was not satisfied with its copypastaness of Geonslu and the emerald gem. With the new buff on the emerald gem, it should be no great loss.

I am still toiling away on my revamp of Shadow. I will probably be rolling it out in stages, with the main part of the city going in first, and then adding in extra, nonessential stuff later. Ivyes and Kiyoshi have been a great help in assisting with room descriptions and crayoning. Without their assistance I would be further behind than I am. Thanks!

If you are interested in contributing to the revamp, drop me a line.
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hades



Joined: 01 Jul 2009
Posts: 656

PostPosted: Sun Jan 29, 2017 2:26 am    Post subject: Reply with quote

Shadow has so much franken-built. Got guts tackling such a huge project.
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