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Avoidance changes

 
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Yves
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Joined: 22 Nov 2006
Posts: 28
Location: Western US

PostPosted: Sat Nov 03, 2018 8:14 pm    Post subject: Avoidance changes Reply with quote

Greetings Adventurers!

I have made a small tweak to the avoidance mechanics (scramble, parry, shot on the run, ride-by attack) that will give each one a chance to process and pick the best result. This is especially applicable to the Bladeweaver Prestige Class as their riposte ability, Masters Parry, was being swallowed by successful scrambles if they had the scramble feat.

In addition to properly getting their chance to parry and counter attack, if they happen to have the spring attack feat and pass both checks they will manage to pull off an even greater counter attack move that has additional effects.

There will be more tweaks coming from live testing and as usual, if you notice anything strange with combat after this change please let us know.

Your friendly neighborhood Ferret.
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Lujke
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Joined: 18 Nov 2006
Posts: 642

PostPosted: Sun Nov 04, 2018 5:16 pm    Post subject: Reply with quote

Thank you, friendly ferret.
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Yves
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Joined: 22 Nov 2006
Posts: 28
Location: Western US

PostPosted: Sun Nov 04, 2018 7:59 pm    Post subject: Reply with quote

I have updated the help files for spring attack and masters parry to reflect that having both gives you a chance to perform an even greater defensive maneuver.

In addition, the help files for the various types of parry feats have been updated to clarify that parry chance is based on your athletics skill as it wasn't readily apparent.

Yves
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