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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun Mar 23, 2014 2:48 am    Post subject: Reply with quote

Phew. Got a day off so have fixed the login/logout messages, hopefully they work a little better now (including disconnect/reconnect). Let me know if any other probs show up?

Have also adjusted the wholist; was previously not showing characters just-logged-in til they'd had a brief while; instead it will now show "someone is awakening". This way you'll know even if there are players around that aren't live yet, that at least they're around Smile
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun Apr 27, 2014 8:12 am    Post subject: Reply with quote

A great discovery has been made by the mages of Mystra's temple! An ancient tome has been recovered from the ruins beneath Shadow desert, which has opened a whole new understanding of arcane spellcraft. While studies are still continuing, and it seems this is only the tip of the iceberg, the temple is disseminating the knowledge across the lands of how to better weave certain kinds of spells.

-means have been found for the light and darkness spells to no longer need materials, though this has come with some added complexities to casting the spells; darkness now takes a second level spell slot.

-more efficient means have been found to invoke stoneskin, now only needing granite dust - though research is being continued into whether the once-required diamond dust could be used for a greater defensive spell instead (so don't throw it away just yet!).

-that same granite dust has found a secondary use in the "wall of stone" spell of fifth level, replicating a similar effect already known in druidic circles.

-a more efficient means to cast disintegrate has been uncovered, requiring only a sixth level slot.

-powerword stun has been amplified, but its added complexities require an eighth level slot instead.

-a new incantation pattern has empowered augmentation to bypass previous limitations.

-magi of the temple have rewritten the "fly" spell for greater efficiency, now only requiring a second level slot. They have renamed it more accurately to "levitate", since it has never allowed for true flight anyway.

-a variation to vampiric touch has caused its strength to be increased twofold in effectiveness.

Some of their dabbling has caused unexpected reactions in spells of other classes. Druids seem unable to access the light and darkness spells anymore, and their fog cloud's strength has decreased considerably. Also, all stat boosting spells across various caster types seem to benefit from the same variations as augmentations, so most bardic teachers, temples, and druidic circles are now teaching their members to replicate the same effects.

Finally, several spells were found to be damaging the weave, and the council has sent magic tendrils out to disrupt their current use. They are working on a solution that may see them restored in some form in future, but are uncertain yet whether or not that will be possible. These include:

-the acid, frost, lightning and sonic orbs
-static field and sonic shield
-acid breath

Any problems, please let your local liche know... more to come in time.
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ElderDithas



Joined: 01 Oct 2013
Posts: 8

PostPosted: Sun Apr 27, 2014 12:20 pm    Post subject: Reply with quote

Can you add "mute" as a spell so I can cast "Mute Verbannon" @ some point in my RP?

Kthanks
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun Apr 27, 2014 12:42 pm    Post subject: Reply with quote

It's called garble. Go to Wink

Another major discovery spreading quickly through all ranks of spellcasters realm-wide, is the ability to weave spells to automatically penetrate magical resistance. This, of course, can be done in a stronger fashion by a more powerful spellcaster. To this end, spells that already afford this have fallen into almost immediate dis-use, since they offer no greater effect than what casters can now manifest without their aid.

(AKA: all casters now have innate MR penetration based on caster level, per 3e standard. Lower resistance and divine precision have been removed, and power resistance now only offers the self-buff. We have yet to convert to true SR, but that is the next step now that this is implemented. MR bands have been rescaled accordingly, and further balancing to follow when proper SR comes in.)
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Mon Apr 28, 2014 12:26 pm    Post subject: Reply with quote

It seems several cadres of mages have been working all at the same time with these new revelations, and already their research is yielding results. Rumors are spreading of several powerful new abjuration spells, as well as an evocation that parallels a powerful divine spell effect. the mage towers have yet to get their hands on copies for sale, but there are already likely a few scrolls floating around the realm for those willing to look.

Other non-arcane spellcasters, it seems, are also attempting to harness the new lore to their own ends, but thus far it seems to have yielded no true results.
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Tue Apr 29, 2014 12:24 pm    Post subject: Reply with quote

It seems the transmutation specialists have not been idle, using the newly revealed arcane techniques to refine their core spell-craft. Blink has been rewoven to be minor planar movement between the prime and the ethereal, rather than simply hopping around an area. While not as drastic in appearance or effect, it seems the spell is now far more consistently reliable to its casters.

Something in the reweaving of the blink spell, meanwhile, seems to have mended a rupture in the patterns of the weave, which psions had learned to manipulate to their own purposes; it seems that concealing amorpha and timeless body can no longer be maintained simultaneously. The most enlightened of psionic masters have meditated on empowering timeless body yet further to compensate, in part, for the loss.
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Verbannon



Joined: 30 Sep 2013
Posts: 398

PostPosted: Tue Apr 29, 2014 2:37 pm    Post subject: Reply with quote

Oh, wow, I've no words. Amazing.
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun May 04, 2014 3:08 am    Post subject: Reply with quote

All components (mage, psion and bard) are now running off the same system and all now only work in the mage component bags. Sorry bards & psions, I know it's a pain but you will have to go and get a "mage bag" and move all your components over to it in order to function. All of the various component stores have started stocking the generic bags since the sudden rush on purchasing them.

Stores should still be functional as normal, but anything you buy from them will only go in a magebag. Similarly, satchels stolen from shifters will function fine, but will not be able to be cast from.

This is a step towards another change I'll be applying shortly; in the meantime, any multi-caster characters out there will at least be able to put all their components into one bag, and cast straight from it, rather than a psion/bard or similar needing two different components storage items.

Please let me know if you find any bard or psion component stores that aren't showing the appropriate components? Mage components are the default so there may be some I have missed. This and any other hiccups, let me know and I will fix ASAP. Thanks!
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun May 04, 2014 4:19 am    Post subject: Reply with quote

An "empty" command has been added to the bard composition books (same as mage and psion bags already have), to help in emptying these out to transfer to the generic mage bags Smile
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun May 04, 2014 7:49 am    Post subject: Reply with quote

I've managed to finish off the project relying on the above changes today; most casters should see this feeding through automatically on their next login (no need for item updates). All magerobes should now function as actual component bags now - you can store, view, produce, and cast directly from them, rather than throwing your components bag around. To compensate, these robes will no longer have space to carry anything except a single magebook - I'd suggest emptying them ASAP so future updates don't vape whatever else you may be keeping in there.

Hopefully this will be a solid improvement on quality-of-life/tedium of your bag being in your inventory when it needs to be. Those components-based casters who aren't using a magerobe and don't want to, can continue to use a components bag as normal.

If you find your robe isn't functioning as intended, please contact me - it will mean the robe's underlying code doesn't feed through as it's supposed to, and so it will need a coded fix; a simple item update won't resolve it. Majority of cases should simply work straight up. Enjoy Smile
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Nienne
Immortal


Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Sun May 04, 2014 9:37 am    Post subject: Reply with quote

Also, to cover rules that have been in for some time but seem to still be causing confusion - since followers are not supposed to be used for storage purposes, they will no longer give back anything that they have been given, including equipment, kits and all else. They can still function as previously with all other aspects of gear (so you can equip them as you like), but cannot drop or give back anything they get. After all, they are NPCs with minds of their own ICly, so they probably don't want to give up their pretty shineys!

I should note that there won't be any refunds for items you may find are now stuck on your followers. This rule was already widely clear and has been included in the helpfile, so the warning was given.
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Verbannon



Joined: 30 Sep 2013
Posts: 398

PostPosted: Sun May 04, 2014 10:57 pm    Post subject: Reply with quote

Cool! I no longer need two different bags.
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ElderDithas



Joined: 01 Oct 2013
Posts: 8

PostPosted: Mon May 05, 2014 12:03 pm    Post subject: Reply with quote

So to perma kill your character if you've been bound and they happen to be near, just command them to drag you...and you are forever more the possession of one of your followers...
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ElderDithas



Joined: 01 Oct 2013
Posts: 8

PostPosted: Mon May 05, 2014 12:10 pm    Post subject: Reply with quote

Also while I'm thinking about it...followers not being able to drop gear means they'll be stuck with the first outfits/armor/weapons you give them, so as you grow in levels and find new and more interesting stuff, at some point they'll all be overburdened or stuck with old stuff.

Perhaps let them still "offer" or "sell" their items so you can give them new stuff?
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Mon May 05, 2014 11:02 pm    Post subject: Reply with quote

Offering still works fine, to clean out any of their inventory - made sure there was still some means to tidy up their items if players chose to replace them with different stuff Smile
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