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Ares Immortal
Joined: 19 Dec 2006 Posts: 1006
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Posted: Mon Apr 17, 2017 1:14 am Post subject: Magical Crafting |
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Magical crafting has been installed. You will need either the feat craft
magical equipment or imbue item to use it. To enchant something, type
<craft enchant> and it will give you a menu about how it works. I'm
hopeful that it will be easy enough to understand after a little bit of
tinkering. There will almost certainly be some bugs with it, and it'll
likely take a bit to track them all down and squash them because of the
complicated nature of the command.
There is only one type of ingredient required for crafting, but you will
need quite a lot of them to craft some of the more powerful pieces of
equipment. As such, there is another command that goes along with
enchanting called disenchant. You can disenchant items in your environment
or inventory to break down a portion of their magical components. This,
along with the enchanting skill itself, has some dependence on the crafting
skill relevant to the item that's being enchanted/disenchanted. You will
not fail to disenchant an item if your skill is too low, but you will get
back considerably less materials than if your skill was higher.
As with any change of this level of complexity, there will likely be some
tweaking and tuning as we spot issues. Please bug report problems with
magical crafting or mail me directly. Thanks, and enjoy.
Oh, one other thing. You can only enchant mastercrafted items that have
been created by players. |
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Mikyn
Joined: 02 Jul 2015 Posts: 32
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Posted: Mon Apr 17, 2017 1:32 am Post subject: |
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That last paragraph is key, awesome decision there to keep the crafting skills relevant. |
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Nienne Immortal
Joined: 17 Nov 2006 Posts: 2764 Location: Aussieland
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Posted: Mon Apr 17, 2017 5:50 am Post subject: |
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I'm guessing the magical crafting also scales with the craft skills, so the higher skill ranks should be more relevant than ever |
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Aelaj
Joined: 06 Jan 2017 Posts: 4 Location: Tabor
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Posted: Mon Apr 17, 2017 3:58 pm Post subject: |
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Fear him, he knows a good tailor. |
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Gia
Joined: 03 Feb 2017 Posts: 58
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Posted: Mon Apr 17, 2017 3:58 pm Post subject: |
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Thank you for all your excellent work, both on this and the prestige classes!
Gia _________________ "The truth may be out there, but the lies are inside your head." T. Pratchett |
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Gia
Joined: 03 Feb 2017 Posts: 58
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Posted: Wed Apr 26, 2017 4:57 pm Post subject: |
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I have been playing around with magical crafting and came upon a small issue:
I enchanted a gift in the form of a pendant(ring) for the neck slot, which worked fine at first. When I next logged on, however, the pendant had been classified as a ring of protection by the game, and therefore could not be worn with a normal ring of protection, even though it occupied a different slot.
I was told this was likely intentional, but asked to post here for clarification on the matter.
Gia _________________ "The truth may be out there, but the lies are inside your head." T. Pratchett |
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Ares Immortal
Joined: 19 Dec 2006 Posts: 1006
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Posted: Wed Apr 26, 2017 5:52 pm Post subject: Rings |
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We've still got some old code kicking around that needs revamped. Like a good bit of our clothing thinking that it's a ring, instead of what it actually should be. |
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ViolaRose
Joined: 20 Apr 2015 Posts: 113
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Posted: Wed Apr 26, 2017 6:38 pm Post subject: Re: Rings |
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Ares wrote: | We've still got some old code kicking around that needs revamped. Like a good bit of our clothing thinking that it's a ring, instead of what it actually should be. |
I believe that was intended so people could layer clothing, like skirts AND tights, since it's a tad awkward to walk around in just tights... It would suck to see it changed, tbh (unless the code is now configured to allow for both) |
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Ares Immortal
Joined: 19 Dec 2006 Posts: 1006
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Posted: Wed Apr 26, 2017 7:07 pm Post subject: Re: Rings |
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ViolaRose wrote: | Ares wrote: | We've still got some old code kicking around that needs revamped. Like a good bit of our clothing thinking that it's a ring, instead of what it actually should be. |
I believe that was intended so people could layer clothing, like skirts AND tights, since it's a tad awkward to walk around in just tights... It would suck to see it changed, tbh (unless the code is now configured to allow for both) |
We should have made the code do this in the first place way back when this was first implemented, but we did not. So we are fixing it now. |
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ViolaRose
Joined: 20 Apr 2015 Posts: 113
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Posted: Wed Apr 26, 2017 8:14 pm Post subject: Re: Rings |
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Ares wrote: | We should have made the code do this in the first place way back when this was first implemented, but we did not. So we are fixing it now. |
Yay! |
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Daniel
Joined: 25 Dec 2014 Posts: 12
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Posted: Thu Apr 27, 2017 9:39 am Post subject: Craft question |
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If you create a special on a weapon it asks for a amount and then then special
If I am low lvl and make a weapon with 2 amt and special stun, am I able to increase the amount later on when I gain more levels? Just like when I can add more enchantments to items? Also by amount does this mean a better special ( longer stun, more damage, better poison ect) and more frequent the higher the amount?
Daniel |
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Ares Immortal
Joined: 19 Dec 2006 Posts: 1006
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Posted: Thu Apr 27, 2017 12:16 pm Post subject: Amount |
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The amount for the specials doesn't actually do anything, it was just left there for consistency. |
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Gia
Joined: 03 Feb 2017 Posts: 58
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Posted: Wed May 03, 2017 9:21 pm Post subject: |
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How does the chance of an armor special kicking in compare to the frequency of a weapon special? I love all the fancy special options for clothing, but for the unarmed among us it would be nice to also have a way of using specials that activate when we hit something, as opposed to when we get hit. I don't know if that would be possible? To have gloves (and possible footwear) that activates when you hit something, provided you are unarmed? The "gloves" and "gauntlets" existing in game works like weapons, which cannot be used with unarmed feats.
Just a thought/wish!
Gia[/img] _________________ "The truth may be out there, but the lies are inside your head." T. Pratchett |
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Gia
Joined: 03 Feb 2017 Posts: 58
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Posted: Mon May 08, 2017 9:54 am Post subject: |
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As an afterthought - if possible/desirable perhaps the above suggestion could be limited to those with the unarmed combat feats/abilities to keep the melee-classes balanced.
Gia _________________ "The truth may be out there, but the lies are inside your head." T. Pratchett |
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