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Kits fix

 
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Lujke
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Joined: 18 Nov 2006
Posts: 642

PostPosted: Sun Feb 03, 2019 7:14 pm    Post subject: Kits fix Reply with quote

I've attempted a fix to the issue of dying when your hp drop below 0, even when you have kits waiting to kick in.

What I have tried to make it do is wait till the next round, at which point you will die if your hps have not returned above 0. You won't be able to drink new kits after your hps drop below 0, though.

I've done basic testing, but please report any issues that may arise - Especially anything that makes things too easy.

One thing that may need looking at is traps that are supposed to kill you - I'm not sure how they will be affected.
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Nienne
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Joined: 17 Nov 2006
Posts: 2764
Location: Aussieland

PostPosted: Mon Feb 04, 2019 9:55 pm    Post subject: Reply with quote

If it helps, there's a line command to have someone die directly which could go off on traps triggering. Can't remember it offhand. But that way wouldn't mess with your new code (nice work!) and still do what they're supposed to do Smile
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Ares
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Joined: 19 Dec 2006
Posts: 1006

PostPosted: Tue Feb 05, 2019 12:54 am    Post subject: Music Reply with quote

It's really too bad we can't play elevator music while players are unconscious.
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Zathery



Joined: 30 Sep 2013
Posts: 39
Location: Sweden

PostPosted: Wed Feb 06, 2019 6:12 pm    Post subject: Reply with quote

Well that didn't work, instadead'd when dropped below 0 and then kits kicked in
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Lujke
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Joined: 18 Nov 2006
Posts: 642

PostPosted: Tue Feb 19, 2019 12:57 pm    Post subject: Reply with quote

Sorry, I only just saw your reply, Zathery.

I'll have a go at retesting it when I get a chance - in the meantime, has this happened to anyone else?
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Bears don't dig on dancing
(They just don't dig it)
http://www.youtube.com/watch?v=78XrI_2bPVA&feature=related
http://www.youtube.com/watch?v=NvnYIxv_364&feature=related
http://www.youtube.com/watch?v=RFO6ZhUW38w
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