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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Mon Apr 10, 2017 7:11 pm    Post subject: Reply with quote

Item common description (inventory view, not identified):%^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ leather armor
Item short description (inventory view, identified)Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Leather Armor
Item long description (what you get when you examine the item): The breastplate and shoulder protectors of this armor are made of %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ leather that has been stiffened by boiling in oil. The rest of the armor is made of softer and more flexible leather. The leather is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, leather armor, A Masterwork Prismatic Leather Armor, Prismatic Leather Armor, Prismatic Armor,
Enchantment: A bonus to will saves.
Body slot/proficiency (body slot for armor, prof for weapon): Torso (light armor)
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wonderous traits.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Studded leather armor
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Studded Leather Armor
Item long description (what you get when you examine the item) This armor is made from tough but flexible leather, reinforced with close-set %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ metal rivets.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, studded leather armor, A Masterwork studded Leather Armor, Leather Armor, studded Armor,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:light armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Shirt
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Shirt
Item long description (what you get when you examine the item) This %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ chain shirt protects your torso while leaving your limbs free and mobile. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, chain shirt, steel chain shirt, shirt, chain, A Masterwork steel chain shirt
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:light armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.



Item common description (inventory view, not identified):%^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Hide
Item short description (inventory view, identified)Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Hide Armor
Item long description (what you get when you examine the item): This armor is prepared from multiple layers of %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ leather and %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ hide. It is stiff and hard to move in.The hide is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, hide Armor, A Masterwork Prismatic Hide Armor, Prismatic Hide Armor, Prismatic Armor,
Enchantment: A bonus to will saves.
Body slot/proficiency (body slot for armor, prof for weapon): Torso (Light armor)
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wonderous traits.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Scale Mail
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Scale Mail
Item long description (what you get when you examine the item) This armor consists of a coat, leggings and a separate skirt of leather covered with overlapping pieces of %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^, much like the scales of a fish.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Scale Mail, steel Scale Mail, Mail, A Masterwork steel scale mail, steel mail,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Medium armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.


Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chainmail
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chainmail
Item long description (what you get when you examine the item) This armor is made of interlocking %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ rings. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas. Most of the armorís weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Chainmail, steel chainmail, A Masterwork steel chainmail,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Medium armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Breastplate
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Breastplate
Item long description (what you get when you examine the item) A %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ breastplate covers the front and your back. It comes with a helmet and greaves (plates to cover the lower legs). A light suit of studded leather beneath the breastplate protects the limbs without restricting movement much.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Breastplate, steel breastplate, A Masterwork steel breastplate, steel breastplate,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Medium armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Splint Mail
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Splint Mail
Item long description (what you get when you examine the item) This armor is made of narrow vertical strips of %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ riveted to a backing of leather that is worn over cloth padding. Flexible chainmail protects the joints. The suit includes gauntlets.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Splint Mail, steel Splint Mail, Mail, A Masterwork steel splint mail, steel mail,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Heavy armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Banded Mail
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Banded Mail
Item long description (what you get when you examine the item) This armor is made of overlapping strips of %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ sewn to a backing of leather and chainmail. The strips cover vulnerable areas, while the chain and leather protect the joints and provide freedom of movement. Straps and buckles distribute the weight evenly. The suit includes gauntlets.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Banded Mail, steel Banded Mail, Mail, A Masterwork steel Banded mail, steel mail,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Heavy armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Half-Plate
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Half-Plate
Item long description (what you get when you examine the item) This armor is a combination of chainmail with %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Buckles and straps hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate. The suit includes gauntlets.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Half-Plate, steel Half-Plate, Plate, A Masterwork steel Half-Plate, steel plate,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Heavy armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.



Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Full plate
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Full plate
Item long description (what you get when you examine the item) This armor consists of shaped and fitted %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ plates riveted and interlocked to cover the entire body. The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Buckles and straps distribute the weight over the body, so full plate hampers movement less than splint mail even though splint is lighter. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new. Full plate is also known as field plate.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):armor, Full plate , steel Full plate , Plate, A Masterwork steel Full plate , steel plate,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Torso(:Heavy armor)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.


Last edited by Verbannon on Wed Apr 12, 2017 5:42 am; edited 4 times in total
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 12, 2017 3:25 am    Post subject: Reply with quote

Item common description (inventory view, not identified) %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Belt
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Belt
Item long description (what you get when you examine the item) This is simply a ):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ chain wrapped around the waist to act as a belt. A somewhat complicated looking buckle secures the belt. The buckle looks like it has a place on it to be locked into place.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):belt, chain belt, steel belt, chain, steel chain belt, steel chain, Masterwork Steel Chain Belt
Enchantment: Random. This belt does not prevent the wearer from using a non-magical belt pouch.
Body slot/proficiency (body slot for armor, prof for weapon): Waist
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.


Item common description (inventory view, not identified):%^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Belt
Item short description (inventory view, identified)Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Belt
Item long description (what you get when you examine the item): This belt is made of a strange %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ leather. The front and back of this belt is made of multiple broad strips of leather boiled into one stiff plate like structure for protection. The rest is of a softer more flexible leather cut into narrower strips. The leather is of a strange shimmering prismatic quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):belt, A Masterwork Prismatic belt, Prismatic belt
Enchantment: This belt has a high chance of preventing any stunning or prone effect caused by an attack with the knockback keyword. This belt does not prevent the wearer from using a non-magical belt pouch.
Special user view (what the wielder/wearer sees when the special goes off) As your attacker sends you reeling backwards, you recall a dream where you once flew, and then you find yourself on your feet much further back then your opponent's blow should have sent you.
Special target view (what the target sees when the special goes off) Rather than stumbling backwards from your attack, your opponent's eyes space out and he/she just glides in the air for a moment before landing on his feet.
Special bystander view (what someone else in the room sees when the special goes off) Rather than stumbling backwards from attacker's attack, defender's eyes space out and he/she just glides in the air for a moment before landing on her feet.
Body slot/proficiency (body slot for armor, prof for weapon): Waist
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wonderous traits.
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.


Last edited by Verbannon on Wed Apr 12, 2017 5:20 am; edited 3 times in total
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 12, 2017 4:01 am    Post subject: Reply with quote

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Gauntlets
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Gauntlets
Item long description (what you get when you examine the item) This is a complex piece of armor. With dozens of separate %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ plates and twice that many rivets working together in an intricate patterns to allow for almost full finger dexterity while at the same time providing full protection.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):Gauntlets, Steel Gauntlets, Masterwork Steel Gauntlets
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Arms(Heavy)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Gauntlets
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Gauntlets
Item long description (what you get when you examine the item) This is a pair of %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ chain gauntlets. Just a pair of gloves made out of thin riveted links of chain reinforced with additional bits of metal here and there.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):Gauntlets, Steel Gauntlets, Chain Gauntlets, Steel Chain Gauntlets, Masterwork Steel Chain Gauntlets
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Arms(Medium)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Leather Bracers
Item short description (inventory view, identified)Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Leather Bracers
Item long description (what you get when you examine the item) These are leather bracers. Made of boiled plates sewn onto a leather backing with adjustable leather straps that run along the underside of the arm and between the thumb and forefinger to secure it. The leather is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):Leather Bracers, Bracers, Prismatic Bracers, Prismatic Leather Bracers, Masterwork Prismatic Leather Bracers
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Arms
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wonderous traits.


Item common description (inventory view, not identified):%^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Leather Gauntlets
Item short description (inventory view, identified)Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Gauntlets
Item long description (what you get when you examine the item) This is little more than a leather glove that has has been selectively reinforced with additional boiled strips of leather wear convenient. The leather is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):Gauntlets, Leather Gauntlets, Prismatic Gauntlets, Prismatic Leather Gauntlets, Masterwork Prismatic Leather Gauntlets
Equip Message: As you slip on the gloves, you notice you can still feel the world around you, but it all feels like a dream.
Enchantment: It buffs dungeoneering and provides a new message when attempts are made to disable a trap or pick a lock. "Somehow the gloves don't impede you at all as you as you work the mechanisms. In fact you seem to feel and identify vaguely, parts you shouldn't be able to feel at all."
Body slot/proficiency (body slot for armor, prof for weapon): Arms(Light)
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wonderous traits.
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.


Last edited by Verbannon on Wed Apr 12, 2017 5:17 am; edited 1 time in total
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 12, 2017 4:42 am    Post subject: Reply with quote

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Greaves
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Greaves
Item long description (what you get when you examine the item) This is simply two curving sheets of thick %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^, over a chain mesh, over thick padding. The joints are reinforced by delicately placed riveted plates.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):Greaves, Steel Greaves, Masterwork Steel Greaves
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Legs(Heavy)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Skirt
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Skirt
Item long description (what you get when you examine the item) This is a chain skirt designed to hang down and protect the calves. It is constructed of riveted chain links. And usually worn over leather greaves.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick):Skirt, Steel Skirt, Masterwork Steel Skirt
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Legs(Medium)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed it is common to see three priests called, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified): %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Leather Greaves
Item short description (inventory view, identified) Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^Leather Greaves
Item long description (what you get when you examine the item): These are two plates of %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ boiled leather set onto a linen cushion. Leather straps are tightened along the back of the legs to position the greaves. The leather is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick): Greaves, Leather Greaves, Prismatic Leather Greaves, Prismatic Greaves, Masterwork Prismatic Leather Greaves
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Legs (Light)
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wondrous traits.


Item common description (inventory view, not identified): %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^Leather Skirt
Item short description (inventory view, identified) Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^Leather Skirt
Item long description (what you get when you examine the item): This is a skirt of %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ leather. Tough Horizontal strips of boiled leather are sewn onto a back of softer leather to provide it protection and flexibility.The leather is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick): Skirt, Leather Skirt, Prismatic Leather Skirt, Prismatic Skirt, Masterwork Prismatic Leather Skirt
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon): Legs (Light)
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wondrous traits.
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 12, 2017 5:14 am    Post subject: Reply with quote

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Sabatons
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Sabatons
Item long description (what you get when you examine the item): These are essentially leather boots that have had rows of overlapping, riveted and semi flexible %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ plates wielded onto the leather to protect the top and sides of the foot.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick): Boots, Sabatons, Steel Sabatons, Masterwork Steel Sabatons
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon):Foot (Heavy)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed by priests, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Boots
Item short description (inventory view, identified)Masterwork %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ Chain Boots
Item long description (what you get when you examine the item): These are essentially leather boots that have been reinforced by riveted %^BOLD%^%^BLACK%^st%^RESET%^ee%^BOLD%^%^BLACK%^l%^RESET%^ chain links.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick): Boots, Chain, Steel Boots, Chain Boots, Steel Chain, Masterwork Steel Chain Boots,
Enchantment: Random
Body slot/proficiency (body slot for armor, prof for weapon):Foot (Medium)
Lore: Steel is most commonly worked by human smiths. Human craft lacks the depth of skill of the dwarves and the elegant beauty of the elves. But the Arms and Armor of a human mastersmith are made with a passionate love for their craft that even the dwarves may rarely match. This love and passion and the pouring of their soul into every piece they make, often grants their equipment a magical power all of its own. This is a known fact and has creates a lesser known religious conflict between the human smiths of the land. For although steel is blessed by Tempus, Passion is driven by Kossuth. And when it comes time to have the arms blessed by priests, A Grumbarite and either a Kossuth or a Tempusian Priest are called. For to call both would be to guarantee violence, but to call only one would be seen as an insult to the other.

Item common description (inventory view, not identified):%^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ Leather Boots
Item short description (inventory view, identified)Masterwork %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^Leather Boots
Item long description (what you get when you examine the item):These are masterly crafted but otherwise simple boots made of hardened %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ leather.The leather is of a strange shimmering %^BOLD%^%^RED%^Pr%^ORANGE%^is%^GREEN%^ma%^BLUE%^ti%^MAGENTA%^c%^RESET%^ quality, when worn or touched, instead of a texture, it feels like touching something in a dream. Where its more like a remembered sense of what it should feel like then what it actually does.
Item alternate IDs (other ids you can use to affect the item: i.e. Sword, weapon, two-handed sword, two-handed, two handed, beat stick): Boots, Leather Boots, Prismatic Boots, Masterwork Prismatic Leather Boots
Item Equip: As you stand in these boots, you feel space start to just 'blend' together.
Item Unequip: You have mixed feelings as the laws of reality tighten their grip upon you.
Enchantment: When rthe wearer types "blend' it basically activates an invisible flag on the character. This flag makes it so whenever they enter a room they randomly teleport to a nearby room instead, like what happens when the mage teleport spell errors. But this time on purpose. And it keeps doing this until they type blend again. Think like how some dreams blend together locations.
Special user view (what the wielder/wearer sees when the special goes off) You walk into (target room location) but find yourself instead standing in (teleport location)
Special bystander view (what someone else in the room sees when the special goes off) Character starts to walk away but as soon as you even so much as blink, they are just gone.
Body slot/proficiency (body slot for armor, prof for weapon): Foot(Light)
Lore: The Hide of a Prismatic dragon is not easy to use, for it usually vanishes once removed from the world of dreams where Prismatic dragons live. To fashion armor from their hide, one must work it right there in Dream. And when finished it must then be summoned then bound to the natural world in a manner similar to how one would summon and bind a creature from Dream. But once done you have a material with many unique and wondrous traits.
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.


Last edited by Verbannon on Wed Apr 12, 2017 6:11 am; edited 1 time in total
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 12, 2017 5:43 am    Post subject: Reply with quote

Finally done with this set. Next will be silver and plain leather. But I think I'll do it all at once rather than piece meal so I'll have more consistency.

I don't think clothing aside from special materials is needed since, the game is awash with tailors selling mundane clothing.
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PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 12, 2017 5:52 am    Post subject: Reply with quote

If possible I would like to suggest an item set bonus to the prismatic hide, if someone has a full suit of prismatic dragonhide armor, (or lets say 5 items of it) they gain a once an hour use of the 'walk the planes' power, but where the plane they walk is Dream.

And maybe a chance of extra attack for followers of Tempus that wear the full suit of steel with the Tempusian helmet a required component.
_________________
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Tue Apr 18, 2017 11:22 pm    Post subject: Reply with quote

Item common description:
Item short description:
Item long description:
Item alternate IDs:
Item Enchantment:
Item Equip:
Item Unequip:
Special user view:
Special target view:
Special bystander view:
Body slot/proficiency:
Lore:

Silver Item Set Bonus: Get 4 or more silver items and gain a 10 damage and magic damage resistance against all attacks by polymorphed creatures that stacks with other kinds of damage resistance.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Barbute
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Barbute
Item long description: This is a helmet is of a fine and beautiful work. It is a carefully worked steel helmet gilted inside and out with thin %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. The %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ itself is actually softer than normal %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, and can almost be worked with the fingers. Making reseting the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ after a blade has scraped along the helmet a simple enough task for anyone. Although the outside of the helmet is plain, the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ work inside is engraved with scenes of everyday halfling life. Perhaps a reminder to the wearer of why they must wear this helmet. It is a close fitting %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ helmet with only a T Shaped opening in its front to allow sight and breathing.
Item alternate IDs: helmet, silver helmet, silver barbute, a masterwork silver barbute, barbute
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Coif
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Coif
Item long description: This coif is made out of a thick weave of interlocking copper chain and rivets. Looking at each copper link you see that the elven name of Selune, Sehanine, has been engraved with %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ into each link, so that it circles the link entirely. This has been done thousands of time with each copper ring. The copper has been darkened so that when light hits it in the dark, the %^BOLD%^Tw%^RESET%^i%^BOLD%^nk%^RESET%^l%^BOLD%^e%^RESET%^ like the stars.
Item alternate IDs: coif, silver coif, a masterwork silver coif
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the coif settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the coif, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this believe many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.


Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Nasal Helmet
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Nasal Helmet
Item long description: This is a helmet is of a fine and beautiful work. It is a carefully worked steel helmet gilted inside and out with thin %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. The %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ itself is actually softer than normal %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, and can almost be worked with the fingers. Making reseting the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ after a blade has scraped along the helmet a simple enough task for anyone. Although the outside of the helmet is plain, the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ work inside is engraved with scenes of everyday halfling life. Perhaps a reminder to the wearer of why they must wear this helmet. This is a conical %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^%^ cap with a single strip of metal dropping in its front to protect the nose.
Item alternate IDs: helmet, silver helmet, silver nasal helmet, a masterwork silver nasal helmet, nasal helmet
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Cervelliere
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Cervelliere
Item long description: This is a helmet is of a fine and beautiful work. It is a carefully worked steel helmet gilted inside and out with thin %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. The %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ itself is actually softer than normal %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, and can almost be worked with the fingers. Making reseting the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ after a blade has scraped along the helmet a simple enough task for anyone. Although the outside of the helmet is plain, the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ work inside is engraved with scenes of everyday halfling life. Perhaps a reminder to the wearer of why they must wear this helmet. It is a bowl like %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ cap held on by two chin straps.
Item alternate IDs: helmet, silver helmet, silver cervelliere, a masterwork silver cervelliere, cervelliere
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Great Helm
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Great Helm
Item long description: The steel of this helmet has been built up into a series of protective bumps and ridges, while the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ lays nestled protected in between. Able to be touched by weapons but not damaged. Invisible to the eyes, the helmet is actually constructed out of layers and layers of interwoven sheets of %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ and steel, masterfully forged together into one meticulous whole. There is no visible seam anywhere on the helmet and aside from the different ways the light glints, one cannot tell what parts of the helmet are steel and what parts are %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. A dwarven script on the inside blesses this helm in the name of Moradin and lists the name of the Dwarf Craftsman, his clan, his immediate ancestors, his most important distant ancestors, his stronghold and coordinates of which to send any and all complaints about the helmet's quality. They are surprisingly accurate coordinates of the location of Beelzebub's throne. This is a very large and heavy %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ helmet that covers the entire head with only a single slit for vision and some holes punched into the bottom portion for ventilation.
Item alternate IDs: helmet, silver helmet, silver great helm, a masterwork silver great helm, great helm, helm
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Bassinet
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Bassinet
Item long description: The steel of this helmet has been built up into a series of protective bumps and ridges, while the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ lays nestled protected in between. Able to be touched by weapons but not damaged. Invisible to the eyes, the helmet is actually constructed out of layers and layers of interwoven sheets of %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ and steel, masterfully forged together into one meticulous whole. There is no visible seam anywhere on the helmet and aside from the different ways the light glints, one cannot tell what parts of the helmet are steel and what parts are %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. A dwarven script on the inside blesses this helm in the name of Moradin and lists the name of the Dwarf Craftsman, his clan, his immediate ancestors, his most important distant ancestors, his stronghold and coordinates of which to send any and all complaints about the helmet's quality. They are surprisingly accurate coordinates of the location of Beelzebub's throne. This is a very large and heavy %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ helmet that covers the entire head. The back portion rises back off the head in a kind of egg like cone and the visor resembles a basket like beak.
Item alternate IDs: helmet, silver helmet, silver bassinet, a masterwork silver bassinet, bassinet
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Sallet
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Sallet
Item long description: This is a helmet is of a fine and beautiful work. It is a carefully worked steel helmet gilted inside and out with thin %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. The %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ itself is actually softer than normal %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, and can almost be worked with the fingers. Making reseting the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ after a blade has scraped along the helmet a simple enough task for anyone. Although the outside of the helmet is plain, the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ work inside is engraved with scenes of everyday halfling life. Perhaps a reminder to the wearer of why they must wear this helmet. It is a rounded %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^%^ helmet that leaves the lower half of the face exposed but covers the eyes with a narrow slit for vision. A small tail in the back ofthe helmet protects the neck.
Item alternate IDs: helmet, silver helmet, silver sallet, a masterwork silver sallet, sallet
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Armet
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Armet
Item long description: The steel of this helmet has been built up into a series of protective bumps and ridges, while the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ lays nestled protected in between. Able to be touched by weapons but not damaged. Invisible to the eyes, the helmet is actually constructed out of layers and layers of interwoven sheets of %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ and steel, masterfully forged together into one meticulous whole. There is no visible seam anywhere on the helmet and aside from the different ways the light glints, one cannot tell what parts of the helmet are steel and what parts are %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. A dwarven script on the inside blesses this helm in the name of Moradin and lists the name of the Dwarf Craftsman, his clan, his immediate ancestors, his most important distant ancestors, his stronghold and coordinates of which to send any and all complaints about the helmet's quality. They are surprisingly accurate coordinates of the location of Beelzebub's throne. This is a very large and heavy %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ helmet that covers the entire head. It is a crested helmet with a built in slit into the visor which is a solid piece that angles upwards at an angle away from the face. Hinges allow it to be raised up off the face.
Item alternate IDs: helmet, silver helmet, silver armet, a masterwork silver armet, armet
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: A %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Burgonet
Item short description: A Masterwork %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Burgonet
Item long description: This is a helmet is of a fine and beautiful work. It is a carefully worked steel helmet gilted inside and out with thin %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. The %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ itself is actually softer than normal %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, and can almost be worked with the fingers. Making reseting the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ after a blade has scraped along the helmet a simple enough task for anyone. Although the outside of the helmet is plain, the %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ work inside is engraved with scenes of everyday halfling life. Perhaps a reminder to the wearer of why they must wear this helmet. This %^BOLD%^S%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ helmet has a large peak projecting upwards at an angle from the opening to protect the eyes. Running back from that peak a simple crest splits the helmet, it appears that the two halves of the helmet were forged seperately then carefully welded together so that you can barely even see a seam . A flange hangs from the helmet to protect the cheeks and neck It has a slitted visor with ventilation holes that is completely removed when unneeded rather than raised or lowered.
Item alternate IDs: helmet, silver helmet, silver burgonet , a masterwork silver burgonet, burgonet
Item Enchantment: has a triggerable power that lets the wearer see the true form of a polymorphed creature. ergo see trueform dragon returns (bob the elf druid dude)
Item Equip: As the helmet settles over your head, you feel a spiritual connection grow between you and the world around you.
Item Unequip: As you remove the helmet, the world suddenly feels to be a darker and more deceptive place.
Body slot/proficiency: Head(Medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.
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ViolaRose



Joined: 20 Apr 2015
Posts: 63

PostPosted: Wed Apr 19, 2017 12:43 am    Post subject: Reply with quote

Just wanted to say very nice stuff, Verbannon! I especially enjoy your lore. Smile
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Wed Apr 19, 2017 4:52 am    Post subject: Reply with quote

thanks. Smile
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Thu Apr 20, 2017 11:13 pm    Post subject: Reply with quote

Item common description: A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ charm necklace
Item short description: A masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ charm necklace
Item long description: This is a very plain and very simple %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^necklace with three small charms dangling on its end. A small %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ set of scales helf by a skeletal arm, the raised part of scales is what is connected to the chain, a tight circle of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ stars with a pair of eyes within and lastly a simple %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ coin with a carefully etched female face upon it. The last is the most carefully crafted and well made part of the three. On the back of the coin is the tinest of letters reads a prayer.

Read:
Goddess of the moon,
shine down your light,
let it not be baleful tonight,
and of death I beg a boon,
please bless this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^,
to keep me in the familiar,
Item alternate IDs: necklace, charm necklace, silver charm necklace, silver necklace, masterwork silver charm necklace
Item Enchantment: A high rate of turning the crits of a creature with the polymorph keyword into a normal hit and doing slight damage as well.
Item Equip: You can't help but whisper the halfling prayer as you place this necklace around your neck.
Item Unequip: The light of the moon grows harsher as you remove this necklace.
Special user view: As the unnatural creature tries to tear at your throat, it recoils in pain from the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ protecting it.
Special target view: You go for the throat of your enemy then suddenly recoil in pain as you touch the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ there.
Special bystander view: The creature recoils in pain after it attempts to tear out the defender's throat.
Body slot/proficiency: Neck
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.




Item common description: A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ clasped cloak
Item short description: A masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ clasped cloak
Item long description: The fabric of the cloak seems finely woven from natural materials but is otherwise plain. However the clasp of the cloak is of a finely wrought %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. A complex spherical mesh of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ strands and wires that when together appear as a gorgeous and nude three dimensional elven woman, so fine in detail that it is enough to bring a blush to the face. When the clasp is undone however, the sphere parts in such a way as to turn the figure of the elven woman into two fierce beasts, one a bear and the other a wolf, so maddeningly fearsome in sight as to send chills down the spine of the onlooker.
Item alternate IDs: cloak, silver cloak, silver clasped cloak, masterwork silver clasped cloak
Item Enchantment: A high rate of turning the crits of a creature with the polymorph keyword into a normal hit and doing slight damage as well.
Item Equip: You feel a tingle as you clasp the cloak around your neck, hopefully from its protective magic.
Item Unequip: A cold chill travels down your spine as you pull the elven woman apart and behold what she has become.
Special user view: As the unnatural creature tries to tear at your throat, it recoils in pain from the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ protecting it.
Special target view: You go for the throat of your enemy then suddenly recoil in pain as you touch the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^there.
Special bystander view: The creature recoils in pain after it attempts to tear out the defender's throat.
Body slot/proficiency: Neck
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.




Item common description: A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ cape
Item short description: A masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ cape
Item long description: This long dramatic cape is made entirely out of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ threads. Woven like cloth and so thin as to be as light as any other. A simple pair of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ hooks serve as the cape's clasp and they can be easily undone should required by combat. The back of the cape is adorned by a circle of stars with a pair of feminine eyes within. The images is made by embroidering upon the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ cape with additional %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ threads.
Item alternate IDs: cape, silver cape, masterwork silver cape
Item Enchantment: A high rate of turning the crits of a creature with the polymorph keyword into a normal hit and doing slight damage as well.
Item Equip: You feel ready to defend the faithful of Selune.
Item Unequip: The cape makes a 'clunking' noise as it falls to the ground.
Special user view: As the unnatural creature tries to tear at your throat, it recoils in pain from the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ protecting it.
Special target view: You go for the throat of your enemy then suddenly recoil in pain as you touch the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ there.
Special bystander view: The creature recoils in pain after it attempts to tear out the defender's throat.
Body slot/proficiency: Neck
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Sat Apr 22, 2017 12:16 am    Post subject: Reply with quote

Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Chain Shirt
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Chain Shirt
Item long description: This chain shirt is simply made, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ glint is applied to the inside of each ring to protect it from weapon blows. In spite of its simplicity the quality of the manufacture is without doubt. Looking closely at the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ you can see that it was pressed into each ring with tiny fingers while still soft. The padded the shirt comes with is of a common halfling make. This %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ chain shirt protects your torso while leaving your limbs free and mobile. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows.
Item alternate IDs: shirt, chain shirt, chain, silver chain shirt, silver shirt, masterwork silver chain shirt
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:As you don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, the night seems that much less fearsome.
Item Unequip: You can feel the approach of night as you remove this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(light)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Scale Mail
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Scale Mail
Item long description: Each %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ scale of this suit of armor has been painstakingly crafted and delicately placed that it is a wonder the whole suit does not shatter upon the first blow. But by the strange craft of the elves, it does not. Each %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ scale is tilted insuch a way as to create a ghostly image in the moonlight, the image changes as the angle of the light shifts. If one were to stand in the moonlight all night, one would see the full story of Aravaris Vineleaper and how she was transformed into a wearbat and willingly left to live isolated so as to avoid infecting more of her kind, how although she had left, her fellow elves never abandoned her and in secret kept away predators and others that would harm her. The story being shown ends with her death of old age after centuries and how her fellow elves collected her body and returned her to their village to ensure she was given the proper burial rites. And final image the armor will show before the moonlight a single word "Tel'Quessir".
Item alternate IDs: mail, scale mail, silver scale mail, masterwork silver scale mail
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:As you don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, the night seems that much less fearsome.
Item Unequip: You can feel the approach of night as you remove this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Chain Mail
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Chain Mail
Item long description: This chain mail is simply made, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ glint is applied to the inside of each ring to protect it from weapon blows. In spite of its simplicity the quality of the manufacture is without doubt. Looking closely at the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ you can see that it was pressed into each ring with tiny fingers while still soft. The padded the shirt comes with is of a common halfling make. This armor is made of interlocking %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ rings. It includes a layer of quilted fabric worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas. Most of the armorís weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time.
Item alternate IDs: mail, chain mail, chain, silver chain mail, masterwork silver chain mail
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:As you don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, the night seems that much less fearsome.
Item Unequip: You can feel the approach of night as you remove this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Breastplate
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Breastplate
Item long description: This %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ breastplate seems to be ceremonial armor for (selunite/Kelemvorite) priests. It is a simple though exceptionally well made steel breastplate glinted with %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^. And a (circle of stars with two fem ale eyes/skeletal arm holding the scales of justice) is emblazoned across the chest. A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ breastplate covers the front and your back. It comes with a helmet and greaves (plates to cover the lower legs). A light suit of studded leather beneath the breastplate protects the limbs without restricting movement much.
Item alternate IDs: plate, breastplate, silver breastplate, masterwork silver breastplate
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:As you don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, the night seems that much less fearsome.
Item Unequip: You can feel the approach of night as you remove this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(medium)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Splint Mail
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Splint Mail
Item long description: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ splints riveted to reinforce the leather of this armor are fashioned to appear as white bones. Giving it an overall morbid appearance. Large splints are uses to fashion a bony arm across the center which is holding a set of scales. Flexible chainmail protects the joints.
Item alternate IDs: mail, splint mail, silver mail, silver splint mail, masterwork silver splint mail
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip: Thousands have died in the time it has taken you to don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, if Kelemvore wills, you shall add to that number.
Item Unequip: You feelthat you have sent enough souls to your god as you remove your armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ light seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Banded Mail
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Banded Mail
Item long description: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bands that make this armor are fashioned securely and skillfully to leather backing. Each band is printed with a %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ star with a pair of feminine eyes upon the brastplate of the mail. Due to the nature of the bands, the stars never form a perfect circle around the eyes. The strips cover vulnerable areas, while chain and leather protect the joints and provide freedom of movement. Straps and buckles distribute the weight evenly. The suit includes gauntlets.
Item alternate IDs: mail, banded mail, silver mail, silver banded mail, masterwork silver banded mail
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:The snoring of those that sleep are the clarion call that bring you to duty! Halfway there!
Item Unequip: With the light of the sun, it is now time for you to snore.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Halfplate
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Halfplate
Item long description: This armor is a combination of chainmail with %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ plates (breastplate, epaulettes, elbow guards, gauntlets, tasses, and greaves) covering vital areas. Adjustable hooks and levers hold the whole suit together and distribute the weight, but the armor still hangs more loosely than full plate. The suit includes gauntlets. There is little of note to the armor at first glance. However when you begin to examine the pieces of the armor, you notice the extent of the craftmanship put into this. The armor is not gilted with %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, the armor is actually made out of some kind of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ steel alloy. And instead of Buckles and Belts as one would expect of such armor, the suit is held together with adjustable and lockable hooks and levers, without any vulnerable fabric amongst it all. And the chainmail has been forged together with the plate so there are no vulnerable rivets. A dwarven script on the inside blesses this armor in the name of Moradin and lists the name of the Dwarf Craftsman, his clan, his immediate ancestors, his most important distant ancestors and his stronghold. Surprisingly it also lists the ingredients necessary to replicate the alloy, "Take saltpeter, sulfur, and charcoal, mix it finely, then mix tiny bits of steel and silver into the powder. Then take a torch and touch it to the powder. You will then get what you deserve you thieving bastard."
Item alternate IDs: plate, halfplate, silver halfplate, masterwork silver halfplate
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:As you don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, the night seems that much less fearsome.
Item Unequip: You can feel the approach of night as you remove this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.



Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Field Plate
Item short description: Masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ Field Plate
Item long description: This armor consists of shaped and fitted %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ plates riveted and interlocked to cover the entire body. The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Hooks and Levers distribute the weight over the body, so field plate hampers movement less than splint mail even though splint is lighter. Each suit of field plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new. Field plate is also known as full plate. The quality of the craftmanship of this armor is without equal. The armor is not gilted with %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^, the armor is actually made out of some kind of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ steel alloy. And instead of Buckles and Belts as one would expect of such armor, the suit is held together with adjustable and lockable hooks and levers, without any vulnerable fabric amongst it all. The plates are fitted so well that the seams cannot be seen with the naked eye. A dwarven script on the inside blesses this armor in the name of Moradin and lists the name of the Dwarf Craftsman, his clan, his immediate ancestors, his most important distant ancestors and his stronghold. Surprisingly it also lists the ingredients necessary to replicate the alloy, "Take saltpeter, sulfur, and charcoal, mix it finely, then mix tiny bits of steel and silver into the powder. Then take a torch and touch it to the powder. You will then get what you deserve you thieving bastard."
Item alternate IDs: plate, field plate, silver field plate, masterwork silver field plate, full plate
Item Enchantment: Small random ability bonus and the first during an encounter the wearer's hp reaches 50% the armor restores 25% health and may blind any creature with the polymorph keyword for one round.
Item Equip:As you don this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor, the night seems that much less fearsome.
Item Unequip: You can feel the approach of night as you remove this %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor.
Special user view: As you stagger under the assault, %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moonlight seems to wash over you, bolstering you ((.) or (and blinding the unnatural creatures before you))
Special target view: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ armor of your foe glows with a gentle radiance that seems to consume everything ((.) or (and blinds you)
Special bystander view: The armor of (defender) glows with a gentle radiance that washes everything in %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ ((.) or(blinding attacker)
Body slot/proficiency: torso(heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Sat Apr 22, 2017 9:12 pm    Post subject: Reply with quote

Item common description: A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ weighted belt
Item short description: a masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ weighted belt
Item long description: This belt is made out of thick woven cords. The cords are made out of braided lycanthrope hair boiled in a pungent medicinal oil. It has a masterfully iron buckle in the shape of a female dwarven head. More strangely it has over a dozen inch long small %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ hammer shaped weights dangling around it. A dwarven written on the inside of the buckle blesses this armor in the name of Moradin and lists the name of the Dwarf Craftswoman, her clan, her immediate ancestors, her most important distant ancestors, her stronghold and give you her welcome for the privlidge of bearing her beautiful visage.
Item alternate IDs: belt, weighted belt, silver belt, silver weighted belt, masterwork silver weighted belt,
Item Enchantment: Immune to effects with the polymorph keyword, a small bonus to constitution and a large bonus to saves against diseases as well.
Item Equip: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ weights sway as you put on the belt.
Item Unequip:The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ weights sway as you remove the belt.
Special user view: (Whenever the wearer resists a polymorph attempt or saves against a disease) For a moment the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ weights feel heavy.
Body slot/proficiency:Waist
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.


Item common description: A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ belt
Item short description: a masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ belt
Item long description: This is a sturdy leather belt with %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ embriodery encircling it that spells out a prayer to Selune for health and well being. The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ buckle is shaped like a full moon. The pits and shadows of the face of the moon are etched onto its surface. The tears of Selune are represented by a trail of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ stars setnear and just behind the buckle.
Item alternate IDs: belt, silver belt, masterwork silver belt,
Item Enchantment: Immune to effects with the polymorph keyword, a small bonus to constitution and a large bonus to saves against diseases as well.
Item Equip: As you cinch the belt you, you reswear your oath to protect defend through the night.
Item Unequip: The night ends and as you remove your belt, your mind turns to the next to come.
Special user view: (Whenever the wearer resists a polymorph attempt or saves against a disease) The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ tears of Selune upon your belt glow and you know to thank your goddess for her protecting you again.
Body slot/proficiency:Waist
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.
_________________
PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Sat Apr 22, 2017 10:19 pm    Post subject: Reply with quote

Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bear claws
Item short description: a masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bear claws
Item long description: These %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ gauntlets are shaped like bear claws. Though the claws are slightly warped upwards away from the fingers so they aren't overly in the way. The claws are well made though not intricately detailed. A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ coin with the face of tymora is worked into the claws, concealed on the inner sides.
Item alternate IDs: gauntlets, claws, bear claws, silver bear claws, masterwork silver bear claws
Item Enchantment: A strength boost and an occassional attack (a static attack generated by the gauntlet, not an extra attack). Both are more powerful at night.
Iten Equip: A bear's power surge through you as you put on these %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ gauntlets
Item Unequip: You feel substantially weaker as you remove the %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ gauntlets
Special user view: You take a swipe at your opponent with your arm, which is now a bear's arm.
Special target view:Your opponent's arm transform's into that of a bear! As he swipeds at you.
Special bystander view: (Name) 's arm transforms into a bears arm as he swipes at (name)!
Body slot/proficiency:Arms(heavy)
Lore: The study of lycanthropes out of a desire to forge both better tools to fight them and hopefully even cure them has borne out a number of other useful fruits. One such are lycanthropic enchantments. These are enchants that imitate the magical effects of lycanthropy on a controlled and limited scale. Halflings have a special fondness for partially transforming themselves into a large creature for obvious reasons. Elves prefer to avoid any visible changes, but they are masters at prcise elegant and unseen transformations. Dwarves however abhor any changes at all, for they know that any change to a dwarf is a step away from perfection.

Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bracers
Item short description: masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bracers
Item long description: These %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bracers are light and strong. Constructed out of hair fine strands of silver, a tapestry of howling wolves and is depicted on the gauntlets. The wolves are howling at a moon that has a %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bow cresting it.
Item alternate IDs: bracers, silver bracers, masterwork silver bracers
Item Enchantment: A charisma boost , wolf speech and at night the charisma boost is increased and during combat the wearer will sometimes howl at the moon and a wolf minion will appear.
Iten Equip: You feel your pack insticts sharpen as you wear these bracers
Item Unequip: You wonder what the heck you meant by pack instincts as you remove these bracers.
Special user view: You howl, another howl answers and suddenly a protective wolf is by your side.
Special target view: Your opponent howls, another howl answers and suddenly your opponent is being flanked by a wolf!
Special bystander view: (Name) howls, another howl answers and WHERE DID THAT WOLF COME FROM!?
Body slot/proficiency:Arms(bracers)
Lore: The study of lycanthropes out of a desire to forge both better tools to fight them and hopefully even cure them has borne out a number of other useful fruits. One such are lycanthropic enchantments. These are enchants that imitate the magical effects of lycanthropy on a controlled and limited scale. Halflings have a special fondness for partially transforming themselves into a large creature for obvious reasons. Elves prefer to avoid any visible changes, but they are masters at prcise elegant and unseen transformations. Dwarves however abhor any changes at all, for they know that any change to a dwarf is a step away from perfection


Item common description: Bonelike %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ gauntlets
Item short description: masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bonelike %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ gauntlets
Item long description: These %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ gauntlets are resemble bones more than anything else. But they fit comfortably. On the palm of each hand is the image of measuring scales.
Item alternate IDs: gauntlets silver gauntlets, bonelike silver gauntlets, masterwork bonelike silver gauntlets, bonelike gauntlets
Item Enchantment: A resistance to negative energy and sometimes will cast a spell on its own during combat. The spell is as chill touch but with the negative energy element. If the wear is a kelemvorite the attack ignores any resistances or immunities the undead creature has and the kelemvorite gains a slight dexterity bonus.
Iten Equip: You almost smile at the wit of your god.
Item Unequip: The desire to smile fades, your reputation is maintained.
Special user view: Your arm becomes truly skeletal as you grasp your foe.
Special target view: You scream as your opponent's arm turns skeletal, grabs you and erodes your life force directly.
Special bystander view: (Name) screams as (name) grabs him with an arm that has suddenly become truly skeletal.
Body slot/proficiency:Arms(heavy)
Lore: The study of lycanthropes out of a desire to forge both better tools to fight them and hopefully even cure them has borne out a number of other useful fruits. One such are lycanthropic enchantments. These are enchants that imitate the magical effects of lycanthropy on a controlled and limited scale. Halflings have a special fondness for partially transforming themselves into a large creature for obvious reasons. Elves prefer to avoid any visible changes, but they are masters at prcise elegant and unseen transformations. Dwarves however abhor any changes at all, for they know that any change to a dwarf is a step away from perfection. Kelemvorites took inspiration from this to craft their own gauntlets though they use radically different magic.
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Verbannon



Joined: 30 Sep 2013
Posts: 385

PostPosted: Sat Apr 22, 2017 10:53 pm    Post subject: Reply with quote

Item common description: A %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ shield
Item short description: A masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ shield
Item long description: This is a midnight blue round shield with a large %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ full moon in the center followed by a trail of %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ stars. The shield is otherwise unadorned. And is made out of painted steel with leather arm straps.
Item alternate IDs:shield, silver shield, round shield, masterwork silver shield
Item Enchantment: The shield casts dim light and all weapons in the room with the shield are considered to be silvered. Which means they will get bonus damage against creatures with the polymorph keyword. If these enchantments are too weak, then allow the shield to change the status of whatever room it is in to be considered night.
Item Equip: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moon upon the shield starts to cast dim moonlight.
Item Unequip: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ moon dims as you remove the shield.
Body slot/proficiency: shield
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.

Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ greaves
Item short description: masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ greaves
Item long description: These are plain though well made %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ greaves. The greaves are forged of steel with %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ glint. The glint is softer than normal %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ to make it easy for the wearer to reset and to avoid flaking. leather straps and %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ buckles tighten the greaves to the legs.
Item alternate IDs: greaves, silver greaves, masterwork silver greaves
Item Enchantment: Random Enchantment
Body slot/proficiency:Legs(heavy)
Lore: Elven silverwork is reknown for its illustrous beauty, dwarven silverwork is known for its artistry. Halfling silverwork is known for making certain bad things dead. Halflings often find themselves in opposition to werecreatures, whether halfling thief guilds fighting off wererats in the sewers or halfling riverfolk fending off wearwolves attacking their sheep. Halflings have a need for silvered weapons and armors thats above the norm for most races. And so most of the best quility silvered arms for actual fighting is made courtesy of halfling whitesmiths. Silver is also the sacred metal of three deities, Cyric, Kelemvore and Selune. Some believe that its silver's association with the moon that grants it such about over werefolk others believe that it is its power over werefolk which has caused its association with the moon. Either way the arms and armor of Selune Templars are traditionally forged with silver gilt and silver edges. Silver is also, some might say perveresely, a sacred metal of cyric. Most evil werecreatures prefer to worship cyric's token ally Malar. And it is rumored that the reason most priests of Cyric carry a silvered dagger, is so that they are prepared for the eventual and inevitable betrayal of Malar by Cyric. And lastly silver is a holy metal of Kelemvore, it is known that certain undead are also harmed by silver. Kelemvorites believe that the reason is because silver is a metal possessed of a natural duality, existing both in the natural world and in the spiritual. And that is why silver is able to harm werewolves so. Because of this belief, many cultures will bury their dead with a silver coin, believing that they will somehow be able to use it even in the next life. People who actually portal into the afterlives and return, report back mixed findings on whether or not this is true.


Item common description: %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bone greaves
Item short description: masterwork %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ bone greaves
Item long description: The %^BOLD%^s%^RESET%^i%^BOLD%^lv%^RESET%^e%^BOLD%^r%^RESET%^ splints riveted to reinforce the leather of these greaves are fashioned to appear as white bones. Giving it an overall morbid appearance. Flexible chainmail protects the joints.
Item alternate IDs: greaves, silver greaves, silver bone greaves, masterwork silver bone greaves
Item Enchantment: The first time you are reduced to 0 hp during an encounter, unless it is by a silvered weapon, instead of dying, you start the next round with 1 hp.
Body slot/proficiency:Legs(heavy)
Lore: Kelemvorites believe that silver possesses a duel nature, being both physical and spiritual. Kelemvorite wizards studied the effects of silver on lycanthropes for many years trying to prove this theory. Their finds were declared to be quite startling and prompted them to start studying druids for a connection between their primal transformations and lycanthropy. No one is quite sure what they found out, as the faithful of Silvanus killed each and every last one of them for this insult and burned their libraries. But before this happened in order to maintain funding, the wizards released one of their discoveries to the temple of Kelemvore. It was a ritual to enchant silver greaves to grant lycanthropic regeneration to its wearers.
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PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes.
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