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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Sun Feb 26, 2017 9:12 pm Post subject: Exploration bonus |
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To promote exploration can you make it so each unique room a character enters grants some experience? _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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saide Immortal
Joined: 18 Mar 2007 Posts: 395
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Posted: Sun Feb 26, 2017 9:39 pm Post subject: |
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I like this idea - to an extent - maybe not all rooms (like roads and various other areas that just serve to connect areas) but actual dungeon/area rooms could grant some bonus experience. |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Sun Feb 26, 2017 11:17 pm Post subject: |
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Well the core of my problem is, my desire to explore is not driven by the desire to explore itself. What makes me want to explore is the chance at rare and powerful loot or lore. Only high level areas have loot worth getting and Shadowgate's lore I found is well... inconsistent at best. _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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cyric Immortal
Joined: 17 Nov 2006 Posts: 291 Location: Singapore
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Posted: Tue Feb 28, 2017 12:34 pm Post subject: |
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Verbannon wrote: | Well the core of my problem is, my desire to explore is not driven by the desire to explore itself. What makes me want to explore is the chance at rare and powerful loot or lore. Only high level areas have loot worth getting and Shadowgate's lore I found is well... inconsistent at best. |
Start writing updates imms can copy paste into lore in the game. Put them here in the board so you can get feedback everyone can see and so everyone can review. Some other people might jump in and start writing lore too.
Just a suggestion. |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Tue Feb 28, 2017 4:50 pm Post subject: |
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Why don't builders do that when writing up the study info of the items they put in the game? So there isn't a book detailing the history of the bloodwar as fact in shadowgate when it turns out the blood war has not been approved as shadowgate lore at all? _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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Nienne Immortal
Joined: 17 Nov 2006 Posts: 2764 Location: Aussieland
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Posted: Tue Feb 28, 2017 10:14 pm Post subject: |
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A lot of this is due to the majority of our game lore only being written in mid-2010, by Octo & myself. Before that we didn't have a consistent write-up of our game history; the game had just buzzed along with whatever lore someone felt like putting in an area (often inconsistent with other areas). So any areas before that date, that haven't been updated since, likely have this issue. Now that we have most of that summarised, coders actually have that information available to them in our resources to add to their areas. |
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cyric Immortal
Joined: 17 Nov 2006 Posts: 291 Location: Singapore
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Posted: Wed Mar 01, 2017 10:50 am Post subject: |
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What N said. Each area had its own story and there was no requirement they connected to each other. Sometimes imms would connect their areas' stories together, sometimes not.
Have at it Verbannon, a lot needs updated and I'm sure the imms would appreciate a hand. |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Wed Mar 01, 2017 11:31 pm Post subject: |
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When it comes to making lore and stories. My skill isn't in writing stuff its in, connecting disparate lore. Like connecting the dots. Thats why I like using premade settings for my campaigns and liked looking for the lore.
Best I could do is gather together items, collect and gather their associated study history. Then start linking and adjusting them to fit coherently with each other and pre-existing official lore. _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Sun Mar 12, 2017 3:14 am Post subject: |
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That was as much a query as a,declarative. Do you want that kind of help? _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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Nienne Immortal
Joined: 17 Nov 2006 Posts: 2764 Location: Aussieland
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Posted: Sun Mar 12, 2017 12:49 pm Post subject: |
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I feel like doing this would either be very easy (area-isolated lore), and has been/continues to be contributed by players sporadically where appropriate... and extremely difficult (areas specific to bigger-picture game lore/history) given players don't have full access to the same SRD we keep imm-side. There's various versions already out there, I know, but there's quite deliberately certain facets of lore that aren't public knowledge - either revealed to appropriate players where interactions merit, or kept under wraps for future plot intentions.
So while you could probably get into isolated areas much as any other player, if you have intentions on them marrying up with the overall official history of the game in the bigger scope, I think you'd at least need to partner up with an imm, if not better to actually leave it to the imms themselves. Really depends where and what you're trying to write |
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hades
Joined: 01 Jul 2009 Posts: 656
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Posted: Sun Mar 12, 2017 5:05 pm Post subject: |
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Isn't the bounty system already a carrot for exploring areas? If there are some areas that don't ever have things that can prob be fixed fairly easily. _________________ you can pick your friends, you can pick your nose, but you can't pick your friend's nose |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Sun Mar 12, 2017 7:33 pm Post subject: |
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Lots of areas without bounties popping up in them yes, most actually, but more importantly bounties aren't actually valuable until you can start getting Seneca Bounties. Until then actually killing monsters is a more efficient way of getting exp by far. A shadow bounty might give 50k exp. One quick run through the pirates gives about 240k exp. So unless you want to scale down the amount of exp lower level monsters gives by a lot, the only reason people grab the lower level bounties is out of boredom or because they happened to run into one.
@Nienne and Cyric
So there you have it Cyric, there is nothing for me to have at. As Nienne said, for me to "have at it" would require I have an imm along with me. _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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saide Immortal
Joined: 18 Mar 2007 Posts: 395
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Posted: Sun Mar 12, 2017 8:39 pm Post subject: |
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Do you think it would help to up the experience on the lower and mid quest items?
I know long term we want to redo these systems, but that requires a few more pieces of code beforehand. |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Mon Mar 13, 2017 2:27 am Post subject: |
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Yes, but then you should restrict it so players above a certain level cant claim them. Since enemies give the same amount of exp at all levels. Once its high enough to he worthwhile, its worthwhile for all levels. _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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Verbannon
Joined: 30 Sep 2013 Posts: 398
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Posted: Mon Mar 13, 2017 8:42 am Post subject: |
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What I would like most is some way of making lower level magic items relevant. So treasure hunting driven exploration,my personal preference, is supported.
But that would require three things, someone to "buff" magic items made when +2 was considered a level 30 item, something to support low level play so being low level isnt just being in the audience watching everyone else play(Ironically something the CR system is designed to do) , and a way to add enchantments to magic items so players arent crippled if they choose to use an item for RP reasons. _________________ PM me in the forum here when you want me on to RP or dungeon dive. The forum will automatically notify me by e-mail. Then my e-mail will send me a text message. Then I will get on likely within minutes. |
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